Immersive Learning Research Network : 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10-13, 2024, Revised Selected Papers, Part II (Communications in Computer and Information Science 2272) (2025. xxiv, 141 S. XXIV, 141 p

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This book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 10-13, 2024.

The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows:

Part I:

Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Galleries, Libraries, Archives and Museums (GLAM); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Medical & Healthcare Education (MHE); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE).

Part II:

Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects; Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency; Special Track 3: Literacy Equity and Immersive Learning.

Special Track 1: Immersive learning across Latin America State of Research, Use Cases and Projects.- Metaverve Education Research across Latin America A Systematic Mapping Study.- Building Extended Reality Learning Communities in Universities The CIRE UNAH Case in Honduras.- Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency.- Amplifying Immersive Climate Learning within the Heritage Sector.- Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage.- What the Amazon Can't Deliver Lessons Learned from Virtual Reality Based Sustainability Education.- Immersive Learning of Cerebral Visual Impairment Understanding Vision through Dynamic Immersive Simulations.- Design and Development of XR Based Data Problem Solving Content for Sustainable Development in Education.- Special Track 3: Literacy Equity and Immersive Learning.- Outline of a Theoretical and Technological Approach for Reducing Inequalities in the Design of a 360 Synchronous Interactive Telepresence System.- Mind Perception of Avatars A Focus Group Study.

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