238.33 MYR
Member Price
214.50
English

Product Description

Whether you are just beginning your library’s maker efforts or are recalibrating a few years into your work, Making in School and Public Libraries is designed to help you grow your makerspace in a way that is engaging, affordable, and sustainable. Building on eight years of makerspace activities in the Michigan Makers and Making in Michigan Libraries project, the authors share their experiences creating or co-creating makerspace spaces and activities with for a wide band of interests, materials, tools, age groups, communities, budgets, and needs. Readers will gain practical insights about how to Define goals and target audiences Customize programs to meet community needs Equip a makerspace Document activities Assess achievements and areas for growth Engage makers in a variety of technology and hands-on activities, including robots, 3D printing, sewing, cardboard challenges, knitting and crochet, design thinking, and zines The authors’ experiences include co-creating one of the nation’s first school library makerspaces; establishing after-school maker programs with elementary and middle school learners; co-designing one-off and ongoing maker events for community-building in diverse public libraries; engaging with senior citizens in a low-income Senior Summer Camp pilot; and state, national, and international workshops for teachers, librarians, and youth mentors.

Whether you are just beginning your library's maker efforts or are recalibrating a few years into your work, Making in School and Public Libraries is designed to help you grow your makerspace in a way that is engaging, affordable, and sustainable. Building on eight years of makerspace activities in the Michigan Makers and Making in Michigan Libraries project, the authors share their experiences creating or co-creating makerspace spaces and activities with for a wide band of interests, materials, tools, age groups, communities, budgets, and needs.

Readers will gain practical insights about how to

Define goals and target audiences
Customize programs to meet community needs
Equip a makerspace
Document activities
Assess achievements and areas for growth
Engage makers in a variety of technology and hands-on activities, including robots, 3D printing, sewing, cardboard challenges, knitting and crochet, design thinking, and zines

The authors' experiences include co-creating one of the nation's first school library makerspaces; establishing after-school maker programs with elementary and middle school learners; co-designing one-off and ongoing maker events for community-building in diverse public libraries; engaging with senior citizens in a low-income Senior Summer Camp pilot; and state, national, and international workshops for teachers, librarians, and youth mentors.

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