{"product_id":"9783540290346","title":"Entertainment Computing - Icec 2005 : 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings (Lecture Notes in Computer Scienc","description":"\u003cp\u003e§16§First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting base §16§d on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted. §04§by Eye Pointing.- Virtual Human with Regard to Physical Contact and Eye Contact.- Power, Death and Love: A Trilogy for Entertainment.- Music and Sound.- The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection.- Painting as an Interface for Timbre Design.- ism: Improvisation Supporting Systems with Melody Correction and Key Vibration.- Physically-Based Sound Synthesis on GPUs.- On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference.- Mixed Reality and Mobile.- Augmented Reality Agents in the Development Pipeline of Computer Entertainment.- Collaborative billiARds: Towards the Ultimate Gaming Experience.- Multi-dimensional Game Interface with Stereo Vision.- Experiments of Entertainment Applications of a Virtual World System for Mobile Phones.- Education.- A Tutoring System for Commercial Games.- Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthe §04§tes and Its Applications.- Design and Implementation of a Pivotal Unit in a Games Technology Degree.- Interactive Educational Games for Autistic Children with Agent-Based System.- Virtual Reality and Simulation.- User Experiences with a Virtual Swimming Interface Exhibit.- Toward Web Information Integration on 3D Virtual Space.- Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation.- Theory.- Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.- The Ethics of Entertainment Computing.- Notes on the Methodology of Pervasive Gaming.- From Hunt the Wumpus to EverQuest: Introduction to Quest Theory.- Posters and Demonstration.- A Computerized Interactive Toy: TSU.MI.KI.- Multimodal Wayfinding in a Driving Simulator for the      Internet Chair, a Networked Rotary Motion Platform.- Making Collaborative Interactive Art \"Ohka Rambu\".- Agents from Reality.- AR Pueblo Board Game.- Aesthetic Entertainment of Social Network §04§ Interaction: Free Network Visible Network.- Motion Illusion in Video Images of Human Movement.- A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers.\u003c\/p\u003e","brand":"Springer-Verlag New York Inc","offers":[{"title":"Default Title","offer_id":52357320540471,"sku":"00000_00000_00000_00000","price":595.92,"currency_code":"MYR","in_stock":true}],"url":"https:\/\/kinokuniya.com.my\/products\/9783540290346","provider":"Books Kinokuniya Malaysia","version":"1.0","type":"link"}