{"product_id":"9783031817052","title":"Psychology, Learning, Technology : Second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022, Revised Selected Papers (Communications in Computer and Information Science 2089) (2025. x, 206 S. X, 206 p. 26 illus., 20 illus. in color.","description":"\u003cp\u003eThis book constitutes the refereed proceedings of Second International Workshop on Psychology, Learning, Technology, PLT 2022, which took place in Foggia, Italy, in November 2022. \u003c\/p\u003e\u003cp\u003eThe 14 full papers were carefully reviewed and selected from 42 submissions. The papers were organized in topical sections as follows: Digital psychology and digital setting; advances in technology enhanced learning and teaching; and bilingualism and second language learning.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eDigital Psychology and Digital Settings.- \u003c\/strong\u003eEvaluation of Essays and Comments for Developing Critical Thinking Ability during a University course.- \u003cstrong\u003e \u003c\/strong\u003eProposal of an online strength-based CBT intervention model in hospitalized patients with COVID-19: promotion of psychological well-being and prevention of post-COVID emotional symptoms in Italian medical setting.- The relationship between fluid intelligence and memory and how to measure it with technological tools.- New Digital Technologies for Psychotherapy.- \u003cstrong\u003eAdvances in Technology Enhanced Learning and teaching.- \u003c\/strong\u003eIntersectionality Between Open Educational Resources And Sustainable Development Goals: Future Perspectives.- Italian teachers and TPACK-G: An exploratory study of its relationship with attitudes toward DGBL and digital self-efficacy.- Collaborative Creation of Digital Storytelling Using Gamification and its effect on EFL Grammar Learning in Flipped, Blended and Traditional Classes.- Training teachers to \"play seriously\" testing a Game Design activity for assessment during a teacher training course.- \u003cstrong\u003eBilingualism and second language learning.- \u003c\/strong\u003eBilingualism and second language learning with the use of social robots a scoping review.- Reading Profile in Deaf Adults.- \u003cstrong\u003eAdvances in Technology Enhanced Learning and teaching.- \u003c\/strong\u003eComparison of traditional and virtual reality learning in children with ADHD.- Exploratory study of the effect of digital storytelling using Tangible User Interfaces on acquired knowledge about a story in a group of primary school children.- Virtual reality and learning in children with SEN.- Game-Based Assessment: between goals and psychometric rigor.\u003c\/p\u003e","brand":"SPRINGER, BERLIN; SPRINGER NATURE SWITZERLAND; SPRING","offers":[{"title":"Default Title","offer_id":52436425507127,"sku":"00000_00000_00000_00000","price":379.2,"currency_code":"MYR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0962\/3548\/7543\/files\/9783031817052-1.jpg?v=1783263272","url":"https:\/\/kinokuniya.com.my\/products\/9783031817052","provider":"Books Kinokuniya Malaysia","version":"1.0","type":"link"}