{"product_id":"9781839214936","title":"Hands-On Reinforcement Learning for Games : Implementing self-learning agents in games using artificial intelligence techniques","description":"\u003cp\u003eExplore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow\u003c\/p\u003e\n\n\u003cp\u003eKey Features\u003c\/p\u003e\n\n\u003cp\u003eGet to grips with the different reinforcement and DRL algorithms for game development\n\u003cbr\u003eLearn how to implement components such as artificial agents, map and level generation, and audio generation\n\u003cbr\u003eGain insights into cutting-edge RL research and understand how it is similar to artificial general research\u003c\/p\u003e\n\n\u003cp\u003eBook DescriptionWith the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.\u003c\/p\u003e\n\n\u003cp\u003eStarting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent's productivity. As you advance, you'll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games.\u003c\/p\u003e\n\n\u003cp\u003eBy the end of this book, you'll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.What you will learn\u003c\/p\u003e\n\n\u003cp\u003eUnderstand how deep learning can be integrated into an RL agent\n\u003cbr\u003eExplore basic to advanced algorithms commonly used in game development\n\u003cbr\u003eBuild agents that can learn and solve problems in all types of environments\n\u003cbr\u003eTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problem\n\u003cbr\u003eDevelop game AI agents by understanding the mechanism behind complex AI\n\u003cbr\u003eIntegrate all the concepts learned into new projects or gaming agents\u003c\/p\u003e\n\n\u003cp\u003eWho this book is forIf you're a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.\u003c\/p\u003e","brand":"Packt Publishing Limited","offers":[{"title":"Default Title","offer_id":52400853877047,"sku":"00000_00000_00000_00000","price":249.17,"currency_code":"MYR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0962\/3548\/7543\/files\/9781839214936-1.jpg?v=1783242767","url":"https:\/\/kinokuniya.com.my\/products\/9781839214936","provider":"Books Kinokuniya Malaysia","version":"1.0","type":"link"}