{"product_id":"9781466586949","title":"The Uncanny Valley in Games and Animation","description":"\u003cp\u003eThis book is an essential guide for animators and video game designers on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. The author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.\u003c\/p\u003e","brand":"A K Peters","offers":[{"title":"Default Title","offer_id":52719085420855,"sku":"00000_00000_00000_00000","price":884.92,"currency_code":"MYR","in_stock":false}],"url":"https:\/\/kinokuniya.com.my\/products\/9781466586949","provider":"Books Kinokuniya Malaysia","version":"1.0","type":"link"}